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Tekken 7 frame data
Tekken 7 frame data













This means that in most cases, a move that is -10 or less on block is unsafe, while a move that is

  • At +1, Law's 3 is still beaten by Josie's 1, 2, 2.Įarlier, we pointed out that for most characters, their fastest move is i10 (usually jabs and jab strings).
  • The start-up of Law's 3 at +1 = i12 - 1 = i11.
  • Josie blocks his 1, leaving him at +1 his 3 will come out 1 frame sooner than Josie's 1, 2, 2 (i10), but Josie will still hit Law. To illustrate plus, minus and neutral frames on block, we will use the three attacks below from Heihachi Mishima's move list against his wife Kazumi. Tekken 7, the exceptions to this rule are Master Raven and Ling Xiaoyu, whose fastest moves are i8, as well as Geese (i9) and

    tekken 7 frame data

    The same principles, further explained below,Īlso apply to moves on hit and on counter hit.īefore illustrating these situations, it is worth knowing that in most cases, a character's fastest move is 10 frames (i10), meaning the move takes 10 frames (or one sixth of a second) to connect with the opponent. Conversely, a move that is minus on block means that the opponent's follow-ups will come out before the attacker's, while a move that is neutral (or 0) on block means the attacker and opponent's follow-ups will come out at the same time.

    tekken 7 frame data

    These situations can be brokenĭown into three forms: plus frames (frame advantage), neutral frames or minus frames (frame disadvantage).Ī move that is plus on block means that after the move is blocked, the attacker will be at a frame advantage, meaning that any follow-up attacks will come out before the opponent's. Every move in Tekken gives the player or their opponent an advantage on block, on hit and on counter hit (hitting the opponent while they are also attacking).















    Tekken 7 frame data